Trials In Tainted Space Myrellion

How to get to Myrellion? Discussion in 'Trials in Tainted Space' started by LordNeckBeard, Feb 24, 2016. Forums Adult Games Trials in Tainted Space. Trials in Tainted Space (Video Game). Jack and Dane have reached Myrellion and unexpectedly meet up with Captain Steele, who has ingested some Red Myr Venom and is. No you can get throbb after getting penny to take it i think. Badger not required - #154601490 added by unlithe at Trials in Tainted Space In A Nutshell. Some of you might not have noticed that Trials in Tainted Space got a public patch a few days ago – it did! At the time I forgot to include the image pack version of the public release. You can grab that now:3. Oh, and there’s a CoC2 Backer patch out as of yesterday too! Now, on to new backer content! Trials in Tainted Space (Video Game) Relationships. Jack and Dane have reached Myrellion and unexpectedly meet up with Captain Steele, who has ingested some Red.

Kara Volke
CreatorSavin
Information
Full nameKara Volke
SpeciesKaithrit
GenderFemale
SexHermaphrodite
OccupationSmuggler, Mercenary
TitleCaptain
Significant OtherRourke Blackstar (ex), Logan
NationalityTarilian
LocationMyrellion
Stats
Level7
Shields100
Health140
Initial Lust15
Maximum LustN/A
Lust Reset(s)0
  • 4Interactions
    • 4.5Quests

Description

Kara is a hermaphroditic, Kaithrit smuggler, the Player Character in The Silence and a supporting character in several adventures in TiTS from Myrellion out. Her personality, crew, equipment and some aspects of her story are determined by player choice.

Appearance

You are Kara Volke, a kaithrit smuggler in the prime of her youth. You stand at an amazonian six-foot-six, with a toned and athletic frame. Your chest proudly sports a pair of EE-cup breasts tucked snugly into your skin-tight top, each with a horizontal bar piercing through its pink nipple. You have a head of windswept cobalt hair, parted by a pair of cute cat ears lined with silver studs; a pair of feline tails sprout from your behind, curling and wiggling behind you with every step. A gunbelt hangs low on your hips, bearing a heavy-duty plasma caster and the hilt of a hardlight sword, both readily accessible at a moment's notice. Several extra energy cells, a set of security tools, and a long-bladed dagger are all slung on the back of your belt, mostly hidden from view by your tails.

You're also wearing a half-skirt that shows plenty of leg -- and a little bit of your black boyshorts if you get careless. Your shorts conceal your hermaphroditism, if only barely. You've got a ten-inch feline cock between your legs, its crown surrounded by soft little nubs. Your balls are held close against you by a tight pouch of sensitive flesh. Beneath them sits your womanhood, its prominent clit pierced by a small golden ring. Your slit is slick and welcoming, not what you would consider tight anymore thanks to Logan's attentions, but not necessarily loose, either.

You have a tight little butthole planted between a pair of big, spankable ass cheeks, right where it belongs.

--Kara's appearance in The Silence.

History/Personality/Information of Note

Kara was born on a remote kaithrit colony world, whereon her race's normal male deficiency had become so problematic that males were reduced to little more than breeding stock to keep the population going. Kara, a natural hermaphrodite, was doomed to spend her life in pampered servitude to the females of the planet, indentured to the needs of the many. She was saved from this fate by the adventurer Rourke Blackstar, a renowned gunfighter and smuggler. He helped her escape her homeworld, and she in turn joined Blackstar's crew and became his lover. They were happy for a time, until Blackstar was betrayed and caught in an ambush, resulting in his capture -- and the capture or death of most of his crew. Kara escaped, though gravely wounded, and escaped from Terra aboard his ship, the Silence.

Following her ascension to captain, Kara has assembled a new crew and new contacts, trying to stay one step ahead of the law. She is employed by many criminals, especially Lysander Chow, who provides her with many lucrative contracts -- including the mission aboard the Constellation.

Kara's personality is mutable, determined through The Silence by the player. Regardless, she is firmly anti-slaver, hates pirates, and is generally playful and affectionate towards her lovers.

Interactions

Kara is the Player Character in The Silence, the first spin-off game based on Trials in Tainted Space.

She initially appears in TiTS proper on Myrellion, when Captain Steele first enters the tavern. She approaches Steele, asking Steele to distract a bounty hunter (Shade) who is looking to capture her for the Black Void pirates. Steele can choose to help her, which leads to either distracting or fighting Shade, or else betraying Kara and handing her over to Shade after a short gunfight. If Steele sides with Shade, or sides with Kara and loses, Kara is captured and hauled off to the pirates, resulting in Steele netting a hefty bounty.

If Steele successfully allies with Kara, Steele will be able to accompany her on further missions.

After Steele reaches Level 8, she'll send Steele a message mentioning that she still owes Steele and offers another job. She'll give Steele coordinates to an abandoned smuggler base in orbit around Myrellion, and in addition to paying Steele 10,000 credits, she'll ask Steele to accompany her to a Pirate Base on the surface of the planet.

Talk

Kara has no proper talk scenes, as she is only encountered in active adventures. However, when playing as Kara in The Silence, it is possible to talk to her lover Logan in the cockpit and learn more of their adventures together, and of the crew's backstory. When she summons Steele to assault the Pirate Base, Steele will finally be able to question her, albeit briefly.

Combat

Kara is equipped with an Flare Gun and wears a Catsuit and Mark II Shield.

When encountered in combat, Kara's combat actions include:

  • Stimulant Boost - Heal herself and allies by 25%; once per encounter.
  • Force Edge - High-damage melee attack to a target, moderate cooldown.
  • Plasma Pistol - Basic ranged attack dealing plasma damage to a target.
  • Charge Shot - 150% plasma damage to a target, chance to inflict burning for 2 turns. Quick cooldown.

Loot/Items/Equipment

If victorious in battle, hostile Kara will drop no loot or credits but is worth 400 XP.

Sex

While Kara can aggressively pursue sex, she prefers to take the submissive penetrating role, allowing her lovers to top her and ride her cock.

After completing her second quest, Kara may offer some victory sex. She may extend this offer again during Zaalt's Ice Queen quest if second quest is already completed at that point.Accepting her offer will result in:

  • Take Her Dick - Ride her kitty cock!
  • Fuck Kara - Fuck Pussy's Pussy!
    • Has Penis

PLAY – Fenoxo's Blog

Quests

The Silence

Kara is the main character in The Silence, a spin-off game to TiTS.

KaraQuest, Part 1

Kara approaches Steele in the tavern on Myrellion, asking for Steele's help. Steele can choose to aid Kara by distracting Shade, the bounty hunter after her head, or to betray Kara and help Shade for profit.

Shade can only be distracted by flirting, which can in turn lead to sex right away; choosing any other option results in her spotting Kara and attacking, forcing Steele to defend. If Steele attempts to leave the tavern before the quest resolves, Steele will have an outright choice between the two kaithrit women as they stand off in the tavern; Steele can pick one, or leave. Whichever Steele fails to help will not be encountered again. If Kara is a hostile during the fight, losing to her will result in a bad end.

Rewards:

  • 1000 credits (if rewarded by Kara) Note: To get your reward you must go to the southern end of the Spacer's Road. That's right after leaving the bar where you meet her, a few blocks to the south.
    • By distracting or defeating Shade
  • 20000 credits (if rewarded by Shade)
    • By turning in a defeated Kara after snitching to Shade
KaraQuest, Part 2
  • Must be level 8+
  • or beaten Queen Taivra

Kara sends a message to Steele, offering additional payment for Steele's services, as well as a new job: helping her assault a Pirate Base (detailed guide) being constructed on Myrellion, under the nose of the Confederate fleet. If Steele accepts the quest, both will take her new ship, the Ghost, onto the planet's surface and infiltrate the base. During the mission, Steele will be able to find out more about Kara, her past, and her crew. Depending on choices made, Steele can end up enslaved to either Dr. Khan or Amara Faell, or find themselves with another choice to betray Kara: this time at gunpoint, held by the Dread Lord Faell herself. If Steele and Kara escape together, she'll reward Steele again -- possibly with sex, as well -- and leave aboard the Ghost to pursue the pirate A.I. met in the base; Kara can instead end up sold out to the pirates, and dragged off while Steele reaps the rewards of their treachery: double their promised payment.

After completing this portion of her quest, she may make an appearance during Zaalt's distress call.

Retrieved from ‘https://wiki.smutosaur.us/TiTS/index.php?title=Kara&oldid=37500’

Munitions Factory (Myrellion)

Munitions Factory
PlanetMyrellion
SystemSindathu
Level Range7+

This location is exclusive to FederationQuest.

  • 1Munitions Factory (Myrellion)
    • 1.2List of characters
    • 1.3Areas and Encounters
    • 1.5Resolution

Summary

After discussing the issues with Field Marshal Sellera and finding out that High Command desires to capture the War Queen, Captain Steele may agree to help her. Once agreed upon, Steele must meet up with Scout Lieve Thyrsa captain of the Pathfinders to begin the mission.

Requirements:

  • Agree to help Sellera to capture the War Queen.
  • Meet up with Lieve near the bunker of Kressia's gates.


See full list on wiki.smutosaur.us

List of characters

NPCs

  • Scout Lieve Thyrsa - Leader of the campaign.
  • Staff Sergeant Sterre Marik - Lieve's second in command of the campaign.
  • Red Commando - Red myr soldiers of the Seventh Pathfinders taking part in the campaign.


Hostiles

  • Gold Remnant Soldier and Gold Remnant Brute - Gold myr soldiers loyal to the War Queen.
  • Gold Officer - Gold myr officer found communicating in the radio tower.
  • Queen Estallia - Rogue gold myr Queen, also known as 'The War Queen', and the person of interest.
  • Gold Squad - a group of Gold Remnant Soldiers loyal to the War Queen.

Areas and Encounters

There are three distinct areas Steele will traverse throughout the mission.

Renneke

The above-ground, Gold-occupied city where the munitions factory is located. After shipping out from Kressia, Lieve's party will be ambushed here, resulting in a loss to about half of her unit.

  • Gold Remnant Ambush
    • 4 Gold Remnant Soldier vs Steel, Lieve and 3 Red Commandos
    • The first defeatedGold Remnant Soldier is replaced with a Gold Remnant Brute
    • the fight last either 10 turns (resulting in a victory) or until either party is defeated

Note: whether the fight is won or not Lieve sends the PC ahead and gives him the Myr Heavy Tranquilizer Dart causing the PC to move to the Southernmost square of the Main Floor.

Map of Munitions Factory Main Floor

Main Floor

The main floor of the dungeon.After the initial ambush, the player will find himself at the southernmost square of this floor.

Tank

Myrellion

3 squares north of the starting square the pc will find a sabotageable tank that when sabotaged allows the pc to skip the first stage of Estallia's fight

Barracks

The northern square of the three eastmost squares contains a Gold Squad that needs to be neutralized to gain access to the basement.
Ways to neutralized include:

  • Vents - Send Lustoxin (Found in the Radio Tower Stairwell) through the vents in the middle square of three easternmost squares.
    • Adds 100 lust to pc
    • If pc has max lust force sex scene
  • Drink Machine - ad the Heavy Tranquilizer to the ants drinks.
    • Not advisable if you plan to fight Estallia as this removes the Myr Heavy Tranquilizer Dart.
    • Disables sex scene
  • Combat defeat the Gold Squad in a fight
    • Victory by lust enables sex scene

Searching the room after having neutralized the Gold Squad will allow the PC to use the basement elevator.

Radio Tower Stairwell

The westernmost square is the entrance to the Radio TowerChoosing to investigate will cause the PC to find one Lustoxin.

Trials In Tainted Space Myrellion Walkthrough

Map of Munitions Factory Radio Tower

Radio Tower

The southern square of the radio tower contains a Gold Officer that must be defeated to continue the quest.After the defeat of the Gold Officer the PC can find a Gold Myr Cipher. And take it with them or destroy it.

Choosing too use the Radio Set will cause Estallia to become aware of your intrusion and await you at the Main FloorNote: Doing this will trigger the final encounter leaving the pc unable to do anything outside of the Radio Tower for the rest of the quest.

Map of Munitions Factory Basement

Basement

Chemical Storehouse

The westernmost square of the basement. There is a crate that contains 4 Lustoxin.

Estallia's Room

The easternmost square of the basement. Choosing to Search the room will reveal a safe that can be opened by Smugglers and after the defeat of the Gold Officer in the Radio Tower.
The safe contains the following items:

Bad Ends

Losing in any of the combat encounters other than the initial ambush will lead to a bad end.


Resolution

Estallia

Upon encountering Estallia the PC can talk to her:

  • Attack - Let's get this over with
    • Start Combat
  • Go Home - Tell the myrish queen to go home. There’s no need to fight here.
    • Save Her - You came all this way to save the gold myr. You have no intention of fighting her... or letting her be captured.
      • If Mischievous Start Combat
      • Else Estallia Leaves
    • Try Peace - You came here to try and stop this war! The Gold Myr have already lost: why keep fighting?
      • Start Combat
  • Surrender - Try and get the queen to surrender. The fight’s already lost, and she’s got a better chance with you than with the Federation commandos.
    • Start Combat
  • Why Fight? - Try and figure out why the myrish War Queen is fighting this hopeless battle!
    • Allows to choose another option
    • Disables Why Fight? talk option.
  • Leave World - Rather than fight a losing battle against the Federation, what if she simply left for greener pastures?
    • Not done Why Fight? talk scene, allows to choose another option
    • Done Why Fight? talk scene, allows the pc to give a suggestion of a planet to go too.
      • Kui-tan - The kui-tan seem to have a serious interest in Myrellion. Surely the queen and her troops would be a smash hit on the ‘nuki homeworld.
        • Estallia and her children leave for a Kui-tan world.
      • Mhen'ga - You know a jungle world that’s full of other honey-swollen yellow insect girls. Maybe the myr would fit in on Mhen’ga?
        • Choosing Mhen'ga will cause Estallia to ask how they will get there.
          • Donate - Give the myr rebels enough credits to buy their way off planet. With so many of them, and one as large as the War Queen... you doubt you could find them passage for less than 30,000 credits.
            • 30,000 Credits
            • Estallia and her children leave for Mhen'ga in several days.
          • Take Them - You have a big-ass ship. Big enough to take all these gold myr, anyway. Tell the queen to meet you somewhere safe, and you’ll evacuate them yourself.
            • PC has Capital Ship with a crew capacity of at least 100
            • Estallia and her children are brought to Mhen'ga over several days.
          • Tap Kara - Kara and her smuggler buddies aboard the Ghost owe you a big damn favor, and you know they’re operating around here. Tap your favor with them to evacuate the myrmedion rebels.
            • Finished Karaquest 2 with Kara alive.
            • Estallia and her children are brought to Mhen'ga over several days.

If combat is started and the PC is the only member of the red faction to remain standing they can allow Estallia to escape or Capture her.Not being the only standing member will automatically capture her.

Afterward if the PC Captured Estallia they will recieve a Satchel of Gems from Sellera

Notable Items and Rewards

Key Items:

Loot:

  • 5 Lustoxin

Rewards:

  • Myr Greatcoat (Estallia not captured)
    • Given by Lieve the first time visiting her after finishing the quest.
  • Satchel of Gems (Estallia Captured)

Aftermath

If Estallia left for Mhen'ga she and her daughters will reappear after several days on Mhen'ga.

If Estallia wasn't captured the next time the PC visits Lieve will give them the Myr Greatcoat.The visit after that the pc can give her the Gold Myr Cipher if it wasn't destroyed.

Retrieved from ‘https://wiki.smutosaur.us/TiTS/index.php?title=Munitions_Factory&oldid=36954’